State of the Ship :: 1/12
It's that time again!
What a great year for the mighty Cut Throats. We've fully settled into the world of Team Fortress 2 and gained many new and old faces as members of our crew. A quick explanation of what's going on for the new guys; once a year on the first of the new year, one of us puts together a news post going over the year's events and accomplishments. We talk about our triumphs and struggles, and what lies ahead for our determined bunch. In the past it's always been more of a singular voice singing the praises of the year, but this time around I'd like to propose a change in the way the SoTS works. Let's all contribute towards it this year! As you read this, think about what your favorite moments in CT were this year, and what you would like to see happen in the future.
The most notable event for us Cut Throats this year was definitely the launch of Cut Throat Bay, our very own TF2 servers. We had been active in the Egypt community for quite some time, making friends and enemies along the way (true CT fashion,) but eventually it became clear that we needed our own space to plunder the public. It might have had a little bit to do with the whole clan being banned from the [MiT] Egypt server for being too rowdy, but regardless; a Cut Throat server would not only allow us to play the way we like to play, but expand the CT community while doing so. Indeed, this was the exact course of action that would take place. We've made lots of new friends since the induction of Cut Throat Bay, gained trusted new members, and saw a huge revival in team play. We even played some in-house matches and secured a victory over some opponents, our friends the DAS clan in Highlander. Now we're running two public servers with dedicated communities, tracking over 46,000 players since the first Egypt server launched. Quite impressive!
Every year I like to make a few comments on our in-house production since 2009, now titled Avast. This year marked major development on the game. Every aspect of conceptual design is now long since behind us and we are moving forward completing the assets that make up the BFP revival that is Avast. Ben (Vlad Piranha,) has completed every aspect of character related art, a task that is truly a sight to behold. Not only has he completed every character model and 90% of the weapons featured in the game, he is steadily churning out the 3D assets to our revamped designs for classic BFP maps such as Cut Throat Creek and Frylar.
In the past, all Cut Throat developments have been labeled under our in-house 'studio' known as Cut Throats Interactive. This was mainly a title used to put our web layouts, graphic design projects, mod projects, etc. under one banner. While we still plan on keeping CTI around for clan-related projects, a real company is ready to come out of CT. This company is Plundersoft LLC,
This studio is owned by Ben and myself, and will be the studio by which we plan to ship Avast through and grow from there. We've been doing research all year long on the business end of getting this thing off the ground, and I'm glad to say we are now in a position to make it happen. Soon a website for the company and game will launch and we'll start churning out production-quality media, talking to news outlets such as Kotaku.com, IGN, Gamespot and the likes, and beginning to form a fanbase around this new game. We have a couple hires to make here in the next few weeks to get Ben's amazing art animated and running around (goodbye Blockbeard!) Once that is done, we're ready to start producing youtube trailers and getting the game some exposure.
Soon, I will be putting together a testing group to do weekly or bi-weekly tests with the new game. If we nail this, we may see the return of true pirate gaming. Help us nail this! It could be big.
A few more things I'd like to bring up regarding the future. We have a list of things that need to happen with our TF2 servers, most notably reserved slots for admins, replays, and some other minor server additions. The server renews between the 10th and the 13th, so before it is renewed under the same plan, I will have these upgrades put into effect. Everyone has been extremely generous with donations and patient with getting the server upgraded to everyone's liking; thank you so much. It's a busy world for all of us but these things have been in the works for a few months now and it's time they were completed. We are still in the dark in a few areas; especially when it comes to getting the Egypt server exploit-free. Any help on the subject of implementing the map change we have produced would be awesome! If anyone has knowledge to share, please talk to our man with the plan, 1/8th of weed. Again; thanks for your donations! Let's keep the servers rolling like they have been through 2012.
Many of the Cut Throats that have been around since their high school years are starting to graduate from college. We have new younger members finishing up high school or starting school, and we have guys and girls still working on finishing school, long since passed the days of taking classes, or just living the dream. It makes me proud that all these years later, our members are still constantly supporting each other with our projects, failures and achievements. Remember, while we are firmly planted in the world of gaming, the whole point of this is the form and function of a community. CT is the best example of a true community I have ever witnessed as the people within this group are always willing to help each other and better our friends and ourselves through words and actions. There is such a wealth of knowledge on so many subjects within these php-driven walls, always know you will find help in CT if you ask for it.
Happy new year fuckers! Let's hope those Mayans we're wrong and this isn't the last year for us all. If it is, I'm sure the Cut Throats will be happily terrorizing the public on servers abroad in the afterlife. So what are your favorite moments of this year in CT? What would you like to see happen now?

What a great year for the mighty Cut Throats. We've fully settled into the world of Team Fortress 2 and gained many new and old faces as members of our crew. A quick explanation of what's going on for the new guys; once a year on the first of the new year, one of us puts together a news post going over the year's events and accomplishments. We talk about our triumphs and struggles, and what lies ahead for our determined bunch. In the past it's always been more of a singular voice singing the praises of the year, but this time around I'd like to propose a change in the way the SoTS works. Let's all contribute towards it this year! As you read this, think about what your favorite moments in CT were this year, and what you would like to see happen in the future.
The most notable event for us Cut Throats this year was definitely the launch of Cut Throat Bay, our very own TF2 servers. We had been active in the Egypt community for quite some time, making friends and enemies along the way (true CT fashion,) but eventually it became clear that we needed our own space to plunder the public. It might have had a little bit to do with the whole clan being banned from the [MiT] Egypt server for being too rowdy, but regardless; a Cut Throat server would not only allow us to play the way we like to play, but expand the CT community while doing so. Indeed, this was the exact course of action that would take place. We've made lots of new friends since the induction of Cut Throat Bay, gained trusted new members, and saw a huge revival in team play. We even played some in-house matches and secured a victory over some opponents, our friends the DAS clan in Highlander. Now we're running two public servers with dedicated communities, tracking over 46,000 players since the first Egypt server launched. Quite impressive!
Every year I like to make a few comments on our in-house production since 2009, now titled Avast. This year marked major development on the game. Every aspect of conceptual design is now long since behind us and we are moving forward completing the assets that make up the BFP revival that is Avast. Ben (Vlad Piranha,) has completed every aspect of character related art, a task that is truly a sight to behold. Not only has he completed every character model and 90% of the weapons featured in the game, he is steadily churning out the 3D assets to our revamped designs for classic BFP maps such as Cut Throat Creek and Frylar.

In the past, all Cut Throat developments have been labeled under our in-house 'studio' known as Cut Throats Interactive. This was mainly a title used to put our web layouts, graphic design projects, mod projects, etc. under one banner. While we still plan on keeping CTI around for clan-related projects, a real company is ready to come out of CT. This company is Plundersoft LLC,

This studio is owned by Ben and myself, and will be the studio by which we plan to ship Avast through and grow from there. We've been doing research all year long on the business end of getting this thing off the ground, and I'm glad to say we are now in a position to make it happen. Soon a website for the company and game will launch and we'll start churning out production-quality media, talking to news outlets such as Kotaku.com, IGN, Gamespot and the likes, and beginning to form a fanbase around this new game. We have a couple hires to make here in the next few weeks to get Ben's amazing art animated and running around (goodbye Blockbeard!) Once that is done, we're ready to start producing youtube trailers and getting the game some exposure.
Soon, I will be putting together a testing group to do weekly or bi-weekly tests with the new game. If we nail this, we may see the return of true pirate gaming. Help us nail this! It could be big.
A few more things I'd like to bring up regarding the future. We have a list of things that need to happen with our TF2 servers, most notably reserved slots for admins, replays, and some other minor server additions. The server renews between the 10th and the 13th, so before it is renewed under the same plan, I will have these upgrades put into effect. Everyone has been extremely generous with donations and patient with getting the server upgraded to everyone's liking; thank you so much. It's a busy world for all of us but these things have been in the works for a few months now and it's time they were completed. We are still in the dark in a few areas; especially when it comes to getting the Egypt server exploit-free. Any help on the subject of implementing the map change we have produced would be awesome! If anyone has knowledge to share, please talk to our man with the plan, 1/8th of weed. Again; thanks for your donations! Let's keep the servers rolling like they have been through 2012.
Many of the Cut Throats that have been around since their high school years are starting to graduate from college. We have new younger members finishing up high school or starting school, and we have guys and girls still working on finishing school, long since passed the days of taking classes, or just living the dream. It makes me proud that all these years later, our members are still constantly supporting each other with our projects, failures and achievements. Remember, while we are firmly planted in the world of gaming, the whole point of this is the form and function of a community. CT is the best example of a true community I have ever witnessed as the people within this group are always willing to help each other and better our friends and ourselves through words and actions. There is such a wealth of knowledge on so many subjects within these php-driven walls, always know you will find help in CT if you ask for it.
Happy new year fuckers! Let's hope those Mayans we're wrong and this isn't the last year for us all. If it is, I'm sure the Cut Throats will be happily terrorizing the public on servers abroad in the afterlife. So what are your favorite moments of this year in CT? What would you like to see happen now?





